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You begin in an empty room with access to a small set of tools. The idea is simple: place traps around the room, then drop the clone in and watch what happens. Mines, spikes, guns — you can mix them however you want. Some setups work better than expected, others completely fail. That’s part of the fun. You adjust, try again, and see if a small change makes a difference.
Most of the time, you’ll be dragging items into place and testing layouts. Sometimes you try to stack multiple traps in one area. Other times you spread them out and hope the clone hits everything on the way down. There’s no single “correct” setup.
As you keep playing, more tools unlock, which gives you more ways to experiment.
Try not to place everything in one spot. Sometimes spreading traps out creates better results because the clone keeps moving instead of stopping early. Small adjustments can change the outcome more than expected.
Lab Havoc feels more like testing ideas than “playing to win.” Some setups work instantly, others need a few tries. Watching how the ragdoll reacts is what keeps it interesting.
If you enjoy sandbox games where you can experiment freely and see different outcomes each time, Lab Havoc is easy to get into and hard to stop tweaking.